Some worlds, like the last, are duds though. The art-direction in 3 can be really stunning. It's still technically in 2-D Raapys - its just that the player can mouse-look freely at each 'node' as the 2-D scene wraps around the player in a spherical panorama, which is very cool. I can't think of anything quite like it in my own game-experiences.Īnd i thought Myst 3 was still very pretty. The designers made this very intricate adventure in a game with almost no play mechanics. Its kind of brilliant.but i wouldn't want to play it. Its not just about manipulating buttons and turning things like in Myst 3, (which i did play) but more about sharply observing your environment and recognizing the significance of innocuous things.like the parts where essential clues are held in the shape of the landscape itself. A lot of the puzzles require quite creative leaps of logic on the part of the player. I was just looking at the guide the other day while clearing out her house. With a strategy guide - which i read, w/o touching the game myself. I bought Riven for my mum when i was a kid - I hadn't played Myst but I knew the series was for the casual crowd. I've a feeling very few of them actually completed it. In fact, the biggest problem in the first play-through of Riven might very well be simply navigating and finding your way through the countless semi-hidden passages.Īnyone else thought this game was rather hard? Difficult to imagine that over 2 million people actually bought this game. Or perhaps a more accurate description would be that in Myst 3 the puzzles are sort of 'in your face' as soon as you enter a new world, while in Riven you have to go look for the puzzles, and you can't even be sure you've found a main-quest related puzzle when you do find one. I'm pretty sure I could have been sitting for days without getting anywhere at some stages of the game it seems next to impossible on the first play-through without some sort of strategy guide or a walthrough, which unfortunately also ruins the game.Įventually I jumped over to Myst 3, and to my surprise the puzzles there were almost back to Myst 1 level of difficulty. In fact, it is quite probably one of the hardest game I've ever tried. So while I played Myst 1 again and quickly solved puzzles that eluded me a decade ago, I must confess that Riven really is something. The framerate and smoothness was fine for me playing on an HP Reverb G2 with an RTX 2080.I recently decided to go through the Myst series, having fond memories of running around in the mysterious world of Myst 1 from when I was alot younger. It was really great and worth $30 just to be able to walk around and "be" in the places I'd spend so much time staring at on a screen. While I don't know if I'd want to complete the whole thing in VR, being able to immerse myself in something so nostalgic was a real treat. The game has been wonderfully recreated, and for someone who just loves hidden doors, secret passages, and switches/levers, this game has so many fidgety things to play with! Seriously, the attention to detail with doors, passageways, and sounds is superb.Īfter completing it, I dove in through VR. Cyan captures that in a way that provides fulfillment like no one else I've ever seen. I don't know what it is but there's just something about travelling through so many different "doors" and "windows" into various rooms/realities. Honestly, my reason was because I now have a kid who loves the Cyan games. As someone who played Myst a lot as a kid, but never completed it (Cosmic Osmo, Manhole, and Spelunx were more my speed at that age), I got this to finally go back and complete it.
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